
I was hyped for it, apparently so was everyone else, because the game is hard to find in Japan and also on Amazon.

After some name uncertainty and a lack of info initially, the mystique of the game skyrocketed with the first of a few playable demos. When Octopath Traveler was originally announced, everyone who cared about JRPGs was chomping at the bit to see a project by the Square Enix team that was responsible for Final Fantasy Tactics, one of the best games ever. Nintendo and Square Enix have a winning combination on their hands, but this one wasn’t executed all the way through. It’s also a very clear indication that Japan is slightly out of touch with what makes a good JRPG these days because, while Octopath Traveler hits on so much nostalgia that this should be a perfect game, it misses key elements that could have really tied the whole experience together.

Octopath Traveler checks a ton of boxes for those poor souls that have missed traditional JRPG games. Octopath Traveler is a reminder that Square Enix can still churn out an incredible JRPG (Japanese Role-playing game) when it wants, but may have lost the art of storytelling over the last decade.
